How This All Got Started

Welcome to my world. I first began working on the concept of my own campaign world sometime in the mid-80's, back in high school. I had been involved in role-playing games for about 2-3 years at that point, and had a regular group of gamers that I'd GM for or play with. I wanted to have a world where I was free to stretch my wings and be creative without having to worry about stepping on someone else's printed material (ie. Forgotten Realms by TSR). So I set to work on a map, which has since been revised five times. I added the things that I liked from novels I had read, and tossed out the stuff from rulebooks that I did not like. The campaign was run that first time in high school, but never made it to completion, as people moved away and went off to college.

The Epic portion of my Shakandaran Campaign has been run to completion three times since then. The first was in college, the second was in New York, and the third here in Houston. Each group brought something new and different to the game world, and I thank everyone for their efforts. I've also had a few pieces of artwork commissioned for the groups that I've had the pleasure of running the game for. You'll find those on the "Artwork" page.

Then there was the fourth run of the campaign. I assembled a group of players in the Houston area (whom had finished the Epic adventure of Shakandara several months prior). Since the Houston group has finished the Epic game and enjoyed it so much, they have petitioned me to continue to run more games set in my world. So, I went back in the planning stages, writing even more new material and expanding on a bunch of ideas that had been rolling around in my head for some time. The campaign was short-lived as various events tore the group apart and ground the campaign to a halt. However, there is still much I'd like to do with my world (someday). So, presented in these pages is the information that I feel is not sensitive at this time. I'd like to spill the beans for you all on a lot of the stuff from the Epic, but I can't yet. One of the ideas that has come up for future games is a "what if" game. What if the PCs had blown one of the major battles? What if the PCs lost the final fight? What if the Sword of Destiny in my game, Steel's Death, were destroyed? We took a shot as playing this "Alternate Reality" to the Epic. The war was lost, and crymorians have ruled Shakandara for more than 20 years. A new group of heroes must bring Shakandara back from the brink of destruction in my "Insurrection" Game. Sadly, this game never finished; I might like to give it another go at some point in the future. *wink*

The 5th campaign moved forward past the wars, and took the timeline into the Renaissance. The War had passed, but had left its toll. New magics and creatures awakened and were brought to light. Much of the redesign and additions to this site were done for this campaign. There are some pretty extensive archives of some of the events of that game elsewhere on the site; it a nutshell, however, it was overall a successful game. It suffered several periods of hiatus, and many new faces over the years, but in the end, it was a good game that included some of my best work as a GM. When the game finally stopped (as it never really got its "end"), several characters had reached Epic levels. It was a difficult decision to call the game "over" and move on, but it is time to introduce a new group to Shakandara, and develop the world even further.

This brings us to the 6th game in the world, a campaign centered on the heretofore undocumented Shattered Crown in the Cerulean Vast. What intrigue and adventure awaits this latest group of heroes? Only time will tell.

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Changes last made on: Wednesday, April 17, 2019 21:37:38
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